Thursday, June 9, 2011

Demotivated




I didn't realize it at first, but I was pretty badly affected by a review I read a little while ago. Since then I haven't really been productive in making the game, and I apologize to those who are actually waiting for it.

I'm cutting a few different things now. Maybe some day I'll come back and fix everything up properly but right now I just want to get this done and have it over with. 2 and a half years of effort and I just can't bring myself to work properly on it anymore. It was my baby, something I had slaved over, and it was torn to shreds. It hurt, for a while, but there are words that I'll always come back to, a warning against my usual behavior, and you know, I should really listen once in a while.

Don't get your hopes up; you feel less pain.

Game should be released once me and my testers go through it, maybe in a week or so.
The secret ending made it in, and you can still get the Ultima Weapons, fight Bahamut, but not the actual Ultima Weapon, I didn't finish the sprite. A number of limit breaks are rough and unpolished, but eh. Some are done, at least. A couple of maps got redone too. I've also added more items, Silence materia in the allies, etc. Hopefully my players won't find many bugs this time. >3>

Monday, January 10, 2011

Final Polishing Stages


You read right. I finished the game whilst at my Mum's and now I'm just going through, perfecting what I left behind or what I wasn't satisfied with. Soon, the game will be in the beta-testing stage, and after that...release!!

Once I'm done with polishing and the work's up to my testers, I'll work on the trailer. Get this game hyped up just before release (though I get the feeling a number of people are waiting for it).
Anyway just finished up Gold Saucer except...for the Aio Levi fight, which I would've done today except the thought of it nearly brought me to tears. Which is not a good state to be working in, heh.

Anyway I have the films I need for my homework so I'll be spending some time watching them.

Toodles.

Wednesday, December 8, 2010

Not dead


Working on one of the last dungeons. Omniax Building is already mapped, I'm in Banora at the moment, the last area before the showdown with Omniax takes place.
I have a lot of h/w to do, but I am trying to get it done before I go to my Mum's so I can work on CC freely up there (she has a computer now!!)

AND I REALLY WANT TO WORK ON THE GAME.
Believe me!! Everytime I here the FF theme I think of CC's credits theme and how awesome its going to be hearing it for real; knowing that the game is DONE, the story is DONE, and the world has been SAVED.
I've finished basically everything for the battlers, just need Miri's item and Jazz's poses (need to polish the base sprite- it's ancient!). But the main cast is pretty much done. I still have Limit Breaks to make, but only a few require heavy edits to their actual battlers (Kumo, Levi and a little of Miri). I have Kyer's and Shadz's Limit intros done, but I still need to make sprites for Trinity (Kyer's dog) and Shadz's other three forms (Death Gigas, Freddy and Chaos).
I could cheat with Shadz's Gigas and Chaos anims, but that would be lazy and boost the filesize in ways it doesn't need to be boosted :/.
We'll see how it pans out. I'm getting incredible ideas right now, but there is no way I can skip out on my homework. No.
*goes back to work*.

Thursday, October 28, 2010

ontzontzontz


I'M DOING IT FOR YOU GUYS~


Currently mapping the last few maps of the Miehle Mountains. Once they're done, it's Ruins of Banora, the last few maps of Acaridae's slums and the entrance to the Omniax Building, and the final dungeon. Oh, and buckets and buckets of eventing. Like, I'm not exaggerating.
Then the game's finished on a 'technical' level. I still have a lot of graphics to finalize and polish, but this is how I work. Complete what I need to so I know what I have and what needs to be done. Once the base is finished, I can look at what I have left and evaluate how long it'll take me to achieve my goals, and if it's feasible. If not I may substitute/cut somethings.
Event wise I've finished Aetas, but I need to rewrite a few scenes afterward.

Here, have a couple of screenshots:

Sunday, October 17, 2010

Rawgh



Holyyyy crap I have lots to update with. But I won't! I'm just going to tempt and tease you :3

I just finished the city of Oak- I am now testing it. I'm going to start Aetas very soon, I've got most of the mapping already done, I just need to make the events. I've got the basics of them already down but there's several complicated plot points that are started in Aetas. I've got a lot of the mapping done already for the next few levels afterwards (which is Oak return, then Miehlebin)
I still have to map the Miehle Mountains and Ruins of Banora. Once they're done...it's time for the final dungeon!!
I will still have a fair bit to go once that's done, though. There's several sidequests already in the game (Zane, Kupo Nut sidequest and Shiva) but there's also ones like Oak's Floodgate system (Leviathan), the Deep-Sea Research Centre(Bahamut), Aganog...there's also other side-quests on the main line, including a particularly difficult one on the science floor of the Omniax Building.
I've also got to figure out where the player is going to get the final weapons...


Anyway, I'd better go back to playtesting.