Saturday, December 10, 2011

PLEASE make sure you have version 1.2!

This version fixes a particularly detrimental error where the Crazy Motorcycle sequence did not fade in correctly/enemies did not show up. If you have downloaded 1.0, please download 1.2 and transfer your save file, which will work across all versions. Alternatively, you can use http://www.mediafire.com/?xt3o5bjyoddeboi and overwrite your data folder rather than redownloading the whole game. If you do redownload, the .ZIP for 1.2 is 'CosplayCrisisFullGame', NOT 'Cosplay Crisis -Full Version-'

Thanks to everyone who has already downloaded. In the last 11 days the game has gotten nearly 200 downloads, which is why I'm trying to work as fast as I can to fix any errors that pop up.

Hopefully this will be the last issue. I'm planning on going on a bit of a hiatus after this. Play some videogames, get new ideas, come back next year ready and roaring to work on some gams.


Thursday, December 1, 2011

On the 1st Day of December Cosplay Crisis was released~

and now we wait for the fanboys to start biiiitching.

*MEANT TO BE SUNG~

Anyway dearests, I've added a full download link. No April fools joke, no herp herp, this should be 100% complete and...playable. Don't expect bug free, it's too buggy for that to actually be plausible. Remember, it is my first full completed game. I have learnt much in the process and I believe every game I make from now on will be amazeballs...especially with VXAce coming out XD XD XD XD.

Sunday, November 13, 2011

Realization


I was playing Final Fantasy VII earlier today and finally comprehended what everyone meant by Cosplay Crisis and its transitions and pacings. It's too fast. Overwhelmingly fast. Things just move so quickly in the game it's hard for anyone to wrap their head around it. It's also with this that I realized that I need to go through and slow everything down again. More waits, more time between events, maybe even slow down the battle speed to something more reasonable. In doing so there will be consequences, and depending on my players this may be detrimental or beneficial. Y'see, Cosplay Crisis, even with its ridiculously fast pacing, is still about 10 hours long (possibly longer!!). That's right. If I'm successful with this pacing endeavour, Cosplay Crisis will probably be the same length as your average professional RPG. No wonder it took me three years to develop, lololololol kill me.
However some things I probably won't touch. Namely random encounters, mostly. I think they're at the point where they're not mind numbingly bad in CC compared to other games (such as FF7! God~! Midgar's random encounters make me want to fucking stab something!). I mean, I should've gotten it from the beginning. The way music is played, everything. CC needs to slow down and really grab the player more. So I'm going to get to work on that. Stay tuned.

Monday, July 11, 2011

Sent to Testers


Now just got to wait for replies.
Yey. *works on Blood Rose*.

Thursday, June 9, 2011

Demotivated




I didn't realize it at first, but I was pretty badly affected by a review I read a little while ago. Since then I haven't really been productive in making the game, and I apologize to those who are actually waiting for it.

I'm cutting a few different things now. Maybe some day I'll come back and fix everything up properly but right now I just want to get this done and have it over with. 2 and a half years of effort and I just can't bring myself to work properly on it anymore. It was my baby, something I had slaved over, and it was torn to shreds. It hurt, for a while, but there are words that I'll always come back to, a warning against my usual behavior, and you know, I should really listen once in a while.

Don't get your hopes up; you feel less pain.

Game should be released once me and my testers go through it, maybe in a week or so.
The secret ending made it in, and you can still get the Ultima Weapons, fight Bahamut, but not the actual Ultima Weapon, I didn't finish the sprite. A number of limit breaks are rough and unpolished, but eh. Some are done, at least. A couple of maps got redone too. I've also added more items, Silence materia in the allies, etc. Hopefully my players won't find many bugs this time. >3>

Monday, January 10, 2011

Final Polishing Stages


You read right. I finished the game whilst at my Mum's and now I'm just going through, perfecting what I left behind or what I wasn't satisfied with. Soon, the game will be in the beta-testing stage, and after that...release!!

Once I'm done with polishing and the work's up to my testers, I'll work on the trailer. Get this game hyped up just before release (though I get the feeling a number of people are waiting for it).
Anyway just finished up Gold Saucer except...for the Aio Levi fight, which I would've done today except the thought of it nearly brought me to tears. Which is not a good state to be working in, heh.

Anyway I have the films I need for my homework so I'll be spending some time watching them.

Toodles.