Sunday, November 13, 2011

Realization


I was playing Final Fantasy VII earlier today and finally comprehended what everyone meant by Cosplay Crisis and its transitions and pacings. It's too fast. Overwhelmingly fast. Things just move so quickly in the game it's hard for anyone to wrap their head around it. It's also with this that I realized that I need to go through and slow everything down again. More waits, more time between events, maybe even slow down the battle speed to something more reasonable. In doing so there will be consequences, and depending on my players this may be detrimental or beneficial. Y'see, Cosplay Crisis, even with its ridiculously fast pacing, is still about 10 hours long (possibly longer!!). That's right. If I'm successful with this pacing endeavour, Cosplay Crisis will probably be the same length as your average professional RPG. No wonder it took me three years to develop, lololololol kill me.
However some things I probably won't touch. Namely random encounters, mostly. I think they're at the point where they're not mind numbingly bad in CC compared to other games (such as FF7! God~! Midgar's random encounters make me want to fucking stab something!). I mean, I should've gotten it from the beginning. The way music is played, everything. CC needs to slow down and really grab the player more. So I'm going to get to work on that. Stay tuned.