Friday, March 26, 2010

Holidays (School ones)

Wow, 400 views? This might actually be getting somewhere!

In any case I'm about to start the remapping and re eventing of the 'Fairgrounds'.

Once this is finished, there will basically be nothing left of the original 'Cosplay Crisis' build from a year ago except for a few fragments of the Back Allies and the Streets.
It's kind of shocking. It's like I remade the game before it was finished. Maybe it was a bad idea.
Maybe not.

Anyway I've added a characters page with a brief description and a quote each. Don't come yapping at me about Levi's quote, either- not only do I agree with this statement, it also accurately reflects Squall's character- he avoids thoughts of the future and loathes the past.

In other game-related news I am working on a Computer Terminal which will be able to be accessed from a room on the Ragnarok. It's fully evented and allows you to access 'Event' overviews (paragraphs summarising a section of the storyline), Character profiles, Boss list (maybe) and an Image tab that will have no purpose unless you complete certain side-quests and unlock the artwork.
This will not be posted on deviantART, here, or anywhere else, unless it's in draft form, so these images will be brand new material.

And of course, a little menu with Exit in it.
I'm about to start working on the Levi VS. Aio sprites- a tedious, very trying experience it will be. I have gotten a bit way through it before but I'm redoing it now that I have a better Seifer sprite (too lazy to make character sprites for anyone other than the protagonists and antagonists- and Aio hardly falls into this catagories. More like the 'slightly annoying arrogant guy who somehow decided he wanted to be a bad dude. Woo, now we can kick his romanticist ass FOR A REASON.'
Ahem.
In any case I hope to get a lot of work done these holidays. But homework, my mum...they might get in the way. We'll see.

Wednesday, March 17, 2010

Progress

You know how I made that list before?

Well, with the demo finally released I can work on the actual game. Which means more MAPPING. But oh well, it must be done!
I'm currently still working on Forest of Despair but I'm almost done! Just got to put in a few more variable events and it's done. I'll work on the cave side-quest -later-.

I've only got a few maps to go, then it's back to city mapping- and unfortunately Tokyo isn't set out districts.


Keep in mind this is fiction and there is not going to be a Shibuya Station. Unless I call the subway that.
In anycase I'm not referencing any real cities while mapping because I am limited on tiles. And it'd be a great big pain in the kahiba!

Anyway, number of passengers required to be found has been reduced from fifteen to twelve.

I suggest avoiding multiple character groups (aka, the FoD boss fight, which puts the variable up by two) until the last minute, just in case there are any little rewards ;).

Now, back to work!

Saturday, March 13, 2010

New Demo! ^^


http://www.mediafire.com/?uyynyz2yznm

I'll add it to the list. For those without the RTP, the three files with yellow and green gears go in Windows/System32.

Then, just double click the game icon, and it's go time!

Other than the font.

http://www.dafont.com/font.php?file=pf_tempesta_seven&page=1&nb_ppp_old=10&text=&nb_ppp=10&psize=m&classt=alpha

yeah this link.
I shall post a patch later.

This nice person made a video advertising my game! Thankyou very much, Vanisher/Xienux, I feel very privileged!
(And he used Linkin Park music, I am so happy :'D

http://www.youtube.com/watch?v=VS0NSSnX9aw

Monday, March 1, 2010

Game Overview



Here, have a wallpaper! (Not really)
This is not, I repeat, NOT, a plot overview. I will not be posting that.
This is, simply, an overview of the levels and areas needed to be explored and completed to finish
Cosplay Crisis. I might also put a couple of the side-quests in here as well (there are a number of them, big and small.)

-Game Introduction-Acaridae Exploring
-Reactor Level
-Cutscenes introducing next story phase
-Aeroplane
-Forest of Despair
-Tokyo City
-Hotel Cutscenes/Costumes
-Back Allies/Train Jumping
-Cutscenes
-Battle Circle
-Cutscenes
-Wonder Circle
-Cutscenes (uh...)
-Event Circle
-Redezvous in the centre
-Omniax/Exhibition Tower
-Heartless/Monster fight
-Hotel/Cutscenes
-TV Station/Cutscenes
-Mt. Fuji/Cutscenes
-Ragnarok Obtained-
-Further Boss Battles/Cutscenes
-Miehlebin, Oak, Melbourne, others.
-Miehlebin- Cardinal Mansion (Kyer lost)
-Occurs after Oak.
-Return to Tokyo/Kyer returns
-Return to Acaridae
-Omniax Building- Floors 60-70.
-Final Fights
-End Game

Side-Quests(Just a Few)
Rare Candy Sidequest: In every major city, there is a shop selling various lollies, and each one has a mascot resembling Cait Sith, who proclaims you cannot resist his selling techniques because...well, you're Cloud, he's Cait Sith.
After talking to him six times Kumo gets pissed off at him and he runs away. He apologises when you find him (I'm not telling you where!) and offers you a special 'Rare Candy' at a discount price. Unfortunately the first 'Rare Candy' costs $5000! And to top it off, all 'Rare Candy' from that point forward costs $9999. However, they fully cure the receiving party member and inflict all beneficial status effects. If they're really worth $9999, it's up to you.
Hey! I know you! VIII Sidequest
This sidequest, and 'Hey! I know you! VII' requires you to find and talk to members of the corresponding game.
VIII requires-
Irvine
Zell
Quistis
Fujin (non boss)
Raijin (non boss)
Seifer (non boss)
VII requires-
Cait Sith (you do not have to complete the Rare Candy sidequest to fulfill this requirement, you just have to talk to him once)
Cid
Red XIII
Yuffie
Barret (non-storyline)
Aeris (non-storyline)

Both sidequests reward their corresponding main character (Levi and Kumo, respectively) their final weapon.

I have worked on stuff, I'm just too lazy to take screenshots right now. 8D