Thursday, September 16, 2010

Uh, no.


I'm sorry everyone. I did do my best. I have been working as hard as I can on the game, well, as humanly possible with the amount of homework I have. But I'm no where near done. I have a lot of mapping done, but I have a shitload of story events to do, puzzles and other minigame to add, I need to finish the Crazy Motorcycle sequence, which works...partially. I have the city of Oak done...somewhat. I'm working on its Sewer. Right now, I'm pretty much working to get that done, and bring all the scraps together into something comprehensive. I have that enemy list, I'm slowly working through it. Planning bosses, sidequests, end sequences, even how the credits are going to look.
I swear to god, I will have this game done by the end of the year. If not, I will be polishing up and releasing what I have.
I am definitely replacing Elvoret as a boss because I just can't motivate myself to tackle that sprite, even if I'm not animating it. Now, I have chores to do.
Have some more art:

Sunday, September 5, 2010

Updeet

Been working on mapping and database organizing mostly. Created a massive list of monsters in the CC universe; not quite done because it doesn't have area enemies or bosses.

Reactor
Omniax Infantryman
Omniax Gunman
Gun Turret
Sidewinder
Aeroplane
Omniax Infantryman
Omniax Gunman
Omniax Elite 3rd Class
Forest of Despair
Spore
Oozer
Dark Root
Potpourri
Ochu
Tokyo- Infested
Betrayed Zombie
Despairing Zombie
Mt. Fuji
Ice Elemental
Popsicle
Frost Lizard
Icicle Tortoise
Mountain Wolf
Frigid Flower
Wasp
Frostbite
Albatross Volcanic Tunnels
Bomb
Fire Golem
Crème de la Rouge
Hellhound
Fire Elemental
Buer
Vampy Fang
Shitake Mushroom
Oak-Infested
Furious Zombie
Mutated Zombie
Hideous Zombie
Volatile Zombie
Oak- Sewers
Creeps
Buer (high level)
Vampy Fang (high level)
Sewer Croc
Muckdweller
Aetas
Mothball
Dark Book
Cleaving Axe
Whispers
HammerHead
Will ‘o’ Wisp
Miehlebin
Omniax Elite 2nd Class
Omniax Infantrymen (higher level)
Miehle Wolf
Mountain Lizard
Devilish Whispers
Dark Bomb
Heavy Hander
Guilty Spirit
Vehement Ghost
Ruins of Banora
Omniax Elite 2nd Class
Sawedge
Omniax Infantrymen
Omniax Gunmen
Toxic Mist
Finalized Essence
Lingering Spirit
Remembrance
Omniax Building
Omniax Elite 2nd Class
Omniax Elite 1st Class
Sawedge
Devastator
Mechanical Wonder
Gouger

I basically made it so I have an idea of what I have left to sprite. A number of these I can use recolours or copies of earlier level sprites but still D:
Just pretty much finished Aetas. It's a relatively small town, very isolated. It's a sister town to Miehlebin, so...
I've been working on Terminal stuff too, I've written out profiles for all MC's, Arithial, Alicia and a few other important characters including Kumo's parents. I've also written bios for most locations ex:
Aetas Inconcessus~ The Town of Forbidden Time

A strange, isolated town on the continent of Ivalicia. It is a sister town of Miehlebin. The people seem very reserved and withdrawn and avoid interaction with others. The town is completely devoid of clocks, digital or analog, and do not use numbers in their time keeping, referring to the day’s sections as late/early dawn, morning, noon, afternoon, dusk and twilight.
Levi lived here for several years prior to returning to Acaridae to join Forest.


I'm going to soon start on Limit Break animations, but only after I finish Kyer and Shadz's battlers. They are my foremost priority battlers-wise because I can't release anything without them done.

I have homework to do so I might quit CC work for the rest of tonight and focus on that.
Tata, everyone :)