Thursday, October 28, 2010

ontzontzontz


I'M DOING IT FOR YOU GUYS~


Currently mapping the last few maps of the Miehle Mountains. Once they're done, it's Ruins of Banora, the last few maps of Acaridae's slums and the entrance to the Omniax Building, and the final dungeon. Oh, and buckets and buckets of eventing. Like, I'm not exaggerating.
Then the game's finished on a 'technical' level. I still have a lot of graphics to finalize and polish, but this is how I work. Complete what I need to so I know what I have and what needs to be done. Once the base is finished, I can look at what I have left and evaluate how long it'll take me to achieve my goals, and if it's feasible. If not I may substitute/cut somethings.
Event wise I've finished Aetas, but I need to rewrite a few scenes afterward.

Here, have a couple of screenshots:

Sunday, October 17, 2010

Rawgh



Holyyyy crap I have lots to update with. But I won't! I'm just going to tempt and tease you :3

I just finished the city of Oak- I am now testing it. I'm going to start Aetas very soon, I've got most of the mapping already done, I just need to make the events. I've got the basics of them already down but there's several complicated plot points that are started in Aetas. I've got a lot of the mapping done already for the next few levels afterwards (which is Oak return, then Miehlebin)
I still have to map the Miehle Mountains and Ruins of Banora. Once they're done...it's time for the final dungeon!!
I will still have a fair bit to go once that's done, though. There's several sidequests already in the game (Zane, Kupo Nut sidequest and Shiva) but there's also ones like Oak's Floodgate system (Leviathan), the Deep-Sea Research Centre(Bahamut), Aganog...there's also other side-quests on the main line, including a particularly difficult one on the science floor of the Omniax Building.
I've also got to figure out where the player is going to get the final weapons...


Anyway, I'd better go back to playtesting.

Thursday, September 16, 2010

Uh, no.


I'm sorry everyone. I did do my best. I have been working as hard as I can on the game, well, as humanly possible with the amount of homework I have. But I'm no where near done. I have a lot of mapping done, but I have a shitload of story events to do, puzzles and other minigame to add, I need to finish the Crazy Motorcycle sequence, which works...partially. I have the city of Oak done...somewhat. I'm working on its Sewer. Right now, I'm pretty much working to get that done, and bring all the scraps together into something comprehensive. I have that enemy list, I'm slowly working through it. Planning bosses, sidequests, end sequences, even how the credits are going to look.
I swear to god, I will have this game done by the end of the year. If not, I will be polishing up and releasing what I have.
I am definitely replacing Elvoret as a boss because I just can't motivate myself to tackle that sprite, even if I'm not animating it. Now, I have chores to do.
Have some more art:

Sunday, September 5, 2010

Updeet

Been working on mapping and database organizing mostly. Created a massive list of monsters in the CC universe; not quite done because it doesn't have area enemies or bosses.

Reactor
Omniax Infantryman
Omniax Gunman
Gun Turret
Sidewinder
Aeroplane
Omniax Infantryman
Omniax Gunman
Omniax Elite 3rd Class
Forest of Despair
Spore
Oozer
Dark Root
Potpourri
Ochu
Tokyo- Infested
Betrayed Zombie
Despairing Zombie
Mt. Fuji
Ice Elemental
Popsicle
Frost Lizard
Icicle Tortoise
Mountain Wolf
Frigid Flower
Wasp
Frostbite
Albatross Volcanic Tunnels
Bomb
Fire Golem
Crème de la Rouge
Hellhound
Fire Elemental
Buer
Vampy Fang
Shitake Mushroom
Oak-Infested
Furious Zombie
Mutated Zombie
Hideous Zombie
Volatile Zombie
Oak- Sewers
Creeps
Buer (high level)
Vampy Fang (high level)
Sewer Croc
Muckdweller
Aetas
Mothball
Dark Book
Cleaving Axe
Whispers
HammerHead
Will ‘o’ Wisp
Miehlebin
Omniax Elite 2nd Class
Omniax Infantrymen (higher level)
Miehle Wolf
Mountain Lizard
Devilish Whispers
Dark Bomb
Heavy Hander
Guilty Spirit
Vehement Ghost
Ruins of Banora
Omniax Elite 2nd Class
Sawedge
Omniax Infantrymen
Omniax Gunmen
Toxic Mist
Finalized Essence
Lingering Spirit
Remembrance
Omniax Building
Omniax Elite 2nd Class
Omniax Elite 1st Class
Sawedge
Devastator
Mechanical Wonder
Gouger

I basically made it so I have an idea of what I have left to sprite. A number of these I can use recolours or copies of earlier level sprites but still D:
Just pretty much finished Aetas. It's a relatively small town, very isolated. It's a sister town to Miehlebin, so...
I've been working on Terminal stuff too, I've written out profiles for all MC's, Arithial, Alicia and a few other important characters including Kumo's parents. I've also written bios for most locations ex:
Aetas Inconcessus~ The Town of Forbidden Time

A strange, isolated town on the continent of Ivalicia. It is a sister town of Miehlebin. The people seem very reserved and withdrawn and avoid interaction with others. The town is completely devoid of clocks, digital or analog, and do not use numbers in their time keeping, referring to the day’s sections as late/early dawn, morning, noon, afternoon, dusk and twilight.
Levi lived here for several years prior to returning to Acaridae to join Forest.


I'm going to soon start on Limit Break animations, but only after I finish Kyer and Shadz's battlers. They are my foremost priority battlers-wise because I can't release anything without them done.

I have homework to do so I might quit CC work for the rest of tonight and focus on that.
Tata, everyone :)

Sunday, August 15, 2010

Sorry for the lack of updates D:


But I have been working. I mostly update at www.rpgmaker.net because it's nice and I get lots of comments 'w')/. But I have been working, I've gotten quite a bit of stuff done. I'm not feeling too well today so I'm taking it as an oppurtunity to catch up on homework (damn you h/w!! Daaaaamnnnn yooouuuuuuuu).
But once I'm done, I plan to sit down and write down enemy lists for the different regions of the World Map, do some more world map polishing, write down enemy lists for the Ice Caves and Volcanic Tunnels so I can get to work on spriting them. I'm still missing two boss monster graphics (Phantom and Elvoret), one because I haven't gotten around to it and the other because...it's flippin' Elvoret!!
I've redrawn Levi's faceset, as shown to the side. Oh yes. I am so happy with this faceset. I could not be more satisfied. Unless the ears were better....shutting up.
(It's flipped, so the ear stud is on the wrong side...SAI was being weird)
I've also evented out the bare bones of the Zane sidequest. I have to make the boss for it tougher because I beat it at level 12, which pretty much should be an absolute kick in the pants (the fight was long, but doable). In my savefile I have Zane and have just finished AVT.
Playtime: 3 hours, 42 minutes. D: I haven't even gotten half of the Keycards yet.